![]() Our most recent products were Enemy Infestation (for Ripcord), BigWorld (a massively multiplayer technology that you'll be hearing a lot more about soon) and, of course, Fallout: Tactics. Over the course of the last fifteen years, we've designed a load of different games for different platforms starting back in the early days of EA with a product called Demon Stalkers. Micro Forte was founded in 1985 and has studios in both Sydney and Canberra (which is the capital of Australia, just ask Tal, he knows all the world's capitals). Trent Ward: I'll field the first part of that and then let the guys describe how their days work on their own? IGNPC: What's the history of Micro Forte? What's a typical day like around the office? So go make yourself a sandwich, grab a drink, and hunker in for a good read on what could possibly be the squad-based tactical game of the year. Even former IGNPC Editor in Chief (and my old boss) Trent Ward piped up on a few of the questions (he never was one to keep his mouth shut.you can't fire me now, Trent). Not only did lead programmer Tony Oakden and lead designer Ed Orman jump up to answer our call for some more information on Fallout Tactics, but programmer Karl Burdack and lead artist Parrish Rodgers had plenty to say about Tactics as well. ![]() And the Aussies aren't shy about talking, either. ![]()
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